Veldtocht |
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EO AND EI DK LVW Vrijheid NW SoF SotBE DHvT HOvW DZW EVvTB OdBZ - TFGE |
Era |
S TdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Taal |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Jinn is the most intelligent entity called by alchemists. It can talk and think but it is very naive.
Jinn can fly and fight using powerful magic, but it's very weak in close range.
Special Notes: Deze eenheid heeft magische aanvallen, die altijd een hoge raakkans hebben.
Promoveert van: | Enchanted one |
---|---|
Promoveert tot: | Great Jinn Efreeti |
Prijs: | 20 |
HP: | 35 |
Zetten: | 6 |
XP: | 50 |
Rang: | 1 |
Alliantie: | neutraal |
ID | BM Jinn |
Vermogens: |
touch kou | 8 - 1 dichtbij | ||
magic vuur | 5 - 3 afstand | magisch |
Weerstanden: | |
---|---|
scherp | 20% |
puntig | 10% |
stomp | 10% |
vuur | 0% |
kou | 0% |
mysterieus | -20% |
Terrein | Zetten | Verdediging |
---|---|---|
Bergen | 1 | 60% |
Bevroren | 1 | 20% |
Bos | 1 | 50% |
Diep water | 1 | 20% |
Dorp | 1 | 60% |
Grot | 3 | 40% |
Heuvels | 1 | 50% |
Kasteel | 1 | 60% |
Kustrif | 1 | 50% |
Moeras | 1 | 20% |
Onbegaanbaar | 99 | 90% |
Onbegaanbaar | 1 | 20% |
Ondiep water | 1 | 20% |
Paddenstoelenveld | 3 | 50% |
Vlak | 1 | 40% |
Zand | 1 | 30% |